Sunday, February 1, 2015

NeverYear Games, Semester 2, Week 3

This week, I finally started messing around with our level editor, and with good results! I discovered an issue that was rapidly fixed, got to know exactly how the editor worked, and made a series of three levels with some minor progression. I also spent more time working on the timeline, hashing out more key events such as the Russkies reverse engineering technology and first contact with the Greys. Tomorrow is a big day for us, as we will be giving our greenlight presentation. If all goes well, we shall pass and initiate the next phase in developing We Love Nuclear Armageddon.

Thank you and goodbye,
-John Cotto

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