This has been a good week for NeverYear Games. At a designer meeting, we figured out a lot of the issues we had. Certain things like resource costs, game progression, and over-complication were all discussed, and we made a lot of headway. I also continued working with the level editor, getting more comfortable with how it works so I can pump out missions quickly. Another achievement for this week was creating the galaxy map. Collaborating with Alex Beauchesne and Charles, we were able to come up with how the single-player progression should work. I put our discussions into practice, and voila, the galaxy map was made. It still needs to be made to look good, but the layout is complete. That's all to report for this week.
Thank you and goodbye,
-John Cotto
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