Sunday, March 29, 2015

NeverYear Games, Semester 2, Week 12

I'm super excited that the time to begin working on narrative is upon us. Charles and I have begun drafting out the narrative portion of the single-player campaign progression, and it's looking good. We also had our morale boosting fun night together over at Tilt classic arcade and bar, and man that was fun. We spent a good deal of time just relaxing, enjoying each other's company, and playing games, but also figured out a few things about the game and, perhaps even more importantly, began correspondence with the manager at Tilt. Turns out we're going to have a night dedicated to some sort of event where we will be showcasing our game to the public! I'm super excited for this, and can't wait to see what sort of feedback we get from the event. Oh yeah, we passed Alpha which is nice. But now we've only got two weeks left until polish, so it's going to be hectic. Best of luck to me and my team.

Thank you and goodbye,
-John Cotto

Sunday, March 15, 2015

NeverYear Games, Semester 2, Week 10

It's been a while since I've updated this blog. The past two Sundays were spent in San Fransisco, networking and having fun at GDC. Needless to say, there's been a lot of change since last time I made an update. First of all, there's a new panic feature implemented. As a match goes on, eventually the explosions will get larger and larger until they reach 250% their original size. This greatly increases each player's destructive capabilities which in turn increases each player's chance of winning, ending a match more quickly. Another major change: faction upgrades for the Most Equal Collective and the Glorious Imperialist Federation are a go. The introduction of these upgrades also increases players' destructive capability and gives more options to the players when trying to figure out how to best murder their opponent. Testing has been going well also. Feedback is great as usual, and the players really enjoy our game. As for what I've done, the characters in the Grays faction all have distinct personalities now. We also have the characters for the other two factions fleshed out, and soon to be implemented. That's all for now, but Alpha is next week, so soon there will be plenty of stuff to talk about.

Thank you and goodbye,
-John Cotto