Hey all. It's been a while. A whole lot has happened in the past few weeks. Our game has evolved immensely. UI is extremely well-polished, bugs have been hunted, and menu navigation is highly advanced. Last Thursday, we brought WLNA to Tilt Classic Arcade & Ale House and had a blast. Our event brought in a large crowd which made the Tilt staff happy, and we had lots of people play our game and give us great feedback! Dillon laser-engraved nametags for us, along with personalized tokens and keychain doodads. Oh, and let's not forget the shirts! We now have NeverYear Games shirts which are quite nice, and people outside of the team have bought some. There's also now a full-on narrative for single-player which Alex Beauchesne and I went over, tweaked, and added a final cutscene to. All in all, everything is coming together extremely well, and I'm very pleased with the progress of our game.
Thank you and goodbye,
-John Cotto