It's been a lot of time since I've last blogged about NeverYear Games, but here goes. First of all, I'm extremely happy to say that Alexander Beauchesne, our awesome programmer, has managed to get We Love Nuclear Armageddon working on Android devices. Seeing as this is the first attempt, there are a few issues but it's still a huge boon to the team to get it working on mobile so quickly. On the design side of things, there's been quite a bit of discussion about how faction-specific upgrades will work, what the factions are going to be, what sort of special abilities they'll have, and (perhaps most importantly) how they'll all fit in the theme we're trying to go for. Since this is just the first week back, I'm sure there are a few of us still getting our bearings, but I haven't gotten very much work done yet. That should change this coming weekend, so look for updates in the next blog post!
Thank you and goodbye,
-John Cotto
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