Sunday, March 15, 2015

NeverYear Games, Semester 2, Week 10

It's been a while since I've updated this blog. The past two Sundays were spent in San Fransisco, networking and having fun at GDC. Needless to say, there's been a lot of change since last time I made an update. First of all, there's a new panic feature implemented. As a match goes on, eventually the explosions will get larger and larger until they reach 250% their original size. This greatly increases each player's destructive capabilities which in turn increases each player's chance of winning, ending a match more quickly. Another major change: faction upgrades for the Most Equal Collective and the Glorious Imperialist Federation are a go. The introduction of these upgrades also increases players' destructive capability and gives more options to the players when trying to figure out how to best murder their opponent. Testing has been going well also. Feedback is great as usual, and the players really enjoy our game. As for what I've done, the characters in the Grays faction all have distinct personalities now. We also have the characters for the other two factions fleshed out, and soon to be implemented. That's all for now, but Alpha is next week, so soon there will be plenty of stuff to talk about.

Thank you and goodbye,
-John Cotto

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